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Old Apr 04, 2010, 11:11 PM // 23:11   #21
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Originally Posted by Necromas View Post
The same goes for spirit spam, it's solid and easy dps, but except for soloing it's really not too amazing.
It is not just the solid dps, spirits are also tough enough to tank in HM so they are both great for offense as well as defense.

Quote:
Originally Posted by upier
if the hero plants SoS and Bloodsong in a shitty place you lose out on a lot of damage.
To be fair, in most areas this is not a problem. It is as much of a problem as bringing paragon or ranger heroes, or fiends, who also rely on line of sight. Yes, you can reposition them but if your BHA was blocked, you would also need to wait for the recharge.

Last edited by Daesu; Apr 04, 2010 at 11:16 PM // 23:16..
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Old Apr 05, 2010, 01:21 AM // 01:21   #22
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I run as a spirit spam, and bring a minion bombing rit, prot monk, and heal monk.

Builds:

Pain
Bloodsong
Shadowsong
Anguish
Signet of Spirits {e}
Painful Bond
Boon of Creation
Summon Spirits

Jagged Bones {e}
Death Nova
Animate Shambling Horror
Animate Bone Minions
Spirit's Gift
Explosive Growth
Boon of Creation
Signet of Creation

Reversal of Fortune
Shielding Hands
Guardian
Life Sheath {e}
Reverse Hex
Divine Boon
Glyph of Lesser Energy
Rebirth

Orison of Healing
Patient Spirit
Healing Ribbon
Dwayna's Sorrow
Spotless Mind
Spotless Soul
Glyph of Lesser Energy
Unyielding Aura {e}

It's working great so far, just got my rit hero to test it out with, bombing rocks. I'm interested to see what I can do with another rit once I get one.

Last edited by Estief Yu; Apr 06, 2010 at 06:21 AM // 06:21..
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Old Apr 05, 2010, 09:24 AM // 09:24   #23
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Last edited by upier; May 10, 2010 at 04:08 PM // 16:08..
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Old Apr 05, 2010, 03:55 PM // 15:55   #24
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Originally Posted by upier View Post
It's not just that.
How about the times when you fight a group, the hero plants down the spirits, you move on and engage into the next team, but the spirits aren't close enough too attack the next group of foes, yet still close enough so that the heroes do not plant them again?

Spirits are very much about positioning and the reasons why we run stuff like Disco is because that bypasses all these issues.
But then again, like you said, these issues don't pop up so often that they would render spirit spam impossible. But they do show up enough of times so that you can't just disregard them.
Yes, but that is a different issue. If your spirits are short lived (like some communing spirits), then this isn't much of a problem. The fact that spirits have longbow range also helps.

But I agree that this is a problem sometimes. For the heroes, you don't want your spirits to live long after combat since they cant summon spirits. I wonder how heroes use skills like Rupture Soul, Spirit to Flesh, and Feast of Souls. Or maybe the human rit can bring Feast of Souls.
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Old Apr 14, 2010, 07:04 AM // 07:04   #25
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Quote:
Originally Posted by upier View Post
It's not just that.
How about the times when you fight a group, the hero plants down the spirits, you move on and engage into the next team, but the spirits aren't close enough too attack the next group of foes, yet still close enough so that the heroes do not plant them again?

Spirits are very much about positioning and the reasons why we run stuff like Disco is because that bypasses all these issues.
But then again, like you said, these issues don't pop up so often that they would render spirit spam impossible. But they do show up enough of times so that you can't just disregard them.
This problem is one of the first things I noticed about hero spirit spamming and it bothers me quite a bit. My solution was not to focus on max theoretical output but instead on functionality. As such I run the SoS spam myself and bring this hero

-Soul Twisting
-Dissonance
-Shadowsong
-Disenchantment

The spirits don't last long enough to really be a bother. It's not a perfect solution but it's quite effective.
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Old Apr 15, 2010, 03:18 PM // 15:18   #26
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Quote:
Originally Posted by upier View Post
Because spirit spamming outclasses Disco?
Nothing outclasses Disco you blasphemer!

(the music phenominon and not the overused OP herobuild)
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Old Apr 18, 2010, 09:37 AM // 09:37   #27
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Last edited by upier; May 10, 2010 at 03:57 PM // 15:57..
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Old Apr 19, 2010, 02:57 AM // 02:57   #28
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Quote:
Originally Posted by upier View Post

I've been filling out GWEN HM mission books lately (and HM dungeons) with this build and things go really smoothly.
This is the setup I've been using to do the same. I frontline with my 5, and between spamming Spirit Boon Strike, Summon Spirits, and the healing from Blood Bond, it's amazing how much damage they can soak up.

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Old Apr 19, 2010, 06:18 PM // 18:18   #29
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Originally Posted by AcousticMeanie View Post
This is the setup I've been using to do the same. I frontline with my 5, and between spamming Spirit Boon Strike, Summon Spirits, and the healing from Blood Bond, it's amazing how much damage they can soak up.
Interesting build. Worth considering in places with low corpses, but in most general areas, having a MM is still superior.
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Old Apr 19, 2010, 07:15 PM // 19:15   #30
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Originally Posted by Daesu View Post
Interesting build. Worth considering in places with low corpses, but in most general areas, having a MM is still superior.
The damage is better, no argument. And in easy mode I usually drop the Defensive ST hero for an AotL MM. The problem I have is that horrors are slow and a fiends range isn't always predictable. As such the damage mitigation isn't quite as controllable and thus consistent as when I just frontline myself.

With that said frontline spirits with midline fiends is still incredibly effective but just doesn't offer the protection I want.
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Old Apr 19, 2010, 09:45 PM // 21:45   #31
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Originally Posted by AcousticMeanie View Post
The damage is better, no argument. And in easy mode I usually drop the Defensive ST hero for an AotL MM. The problem I have is that horrors are slow and a fiends range isn't always predictable. As such the damage mitigation isn't quite as controllable and thus consistent as when I just frontline myself.

With that said frontline spirits with midline fiends is still incredibly effective but just doesn't offer the protection I want.
I think a ST Defensive Communning rit is an overkill for most areas even in HM. This is because spirits+minions would already mitigate most of the damages.

That said, I may not bring a ST Rit for a 3-heroes build but I would likely bring it for a 6-heroes build.

For 3 heroes with my SoS rit, I have:

- Minion bomber (with PS, enfeebling Blood or Dwayna Sorrow, and Aegis)
- SoGM Offensive Communing (SoGM, SoC, Disenchantment, AoU, ShadowSong, Anguish, Pain, Anthem of Disruption)
- Restoration/Channeling Healer with AR, spirit siphon, PwK, Life, MB&S, Rejuvenation, Recuperation, ritual lord

If I really need to, I can still replace the restoration healer with a ST Defensive Communing rit hero and maybe replace PS/Aegis on my MM with Blood Bond and Dark Bond. But I find that for most HM areas, a ST Defensive Rit is not necessary.

This is what I use for my rit's 3-heroes:

Me: SoS Channel/Restore rit: OACjEuiMpRXTlT+gbiVTMTXM0gA

1. Minion bomber: OANFQRxG23jkcQVAagigRT9QAxWI
2. SoGM Offensive Communing: OACiAyk84M3cOboZm7sFt/mA
3. Restoration/Channeling Healer: OACjEyiIpSSTTOZMDTMTBTciVPA

For the Restoration/Channeling healer, feel free to replace with offensive skills (e.g. AR) if you are playing in easier areas.

Last edited by Daesu; Apr 29, 2010 at 03:25 AM // 03:25..
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Old Apr 20, 2010, 04:36 AM // 04:36   #32
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Just out of curiosity what is the major draw of putting soo many points in resto for spiritleech aura? I know it heals the spirits, but can this not be done with summon spirits and higher spawning? If not those in conjunction spirit boon strike? Idk maybe it's just me.
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Old Apr 20, 2010, 04:43 AM // 04:43   #33
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Originally Posted by Essence Snow View Post
Just out of curiosity what is the major draw of putting soo many points in resto for spiritleech aura? I know it heals the spirits, but can this not be done with summon spirits and higher spawning? If not those in conjunction spirit boon strike? Idk maybe it's just me.
Spiritleech aura also increases the life stealing from bloodsong and vampirism without any damage reduction.
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Old Apr 20, 2010, 05:27 AM // 05:27   #34
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So it doesn't reduce/convert the dmg gained from painful bond?
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Old Apr 20, 2010, 05:53 AM // 05:53   #35
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Originally Posted by Essence Snow View Post
So it doesn't reduce/convert the dmg gained from painful bond?
It doesn't reduce the dmg gained from painful bond. The life steal from SLA comes as a seperate packet whenever the spirit hits, on top of painful bond and the bloodsong/vampirism's original life steal.

Last edited by Daesu; Apr 20, 2010 at 06:01 AM // 06:01..
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Old Apr 21, 2010, 11:54 PM // 23:54   #36
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Originally Posted by Dusk_ View Post
Discordway and Spirit Spamming always seemed so counterintuitive to me. Discord is weak DPS, but very high single-target spiking. SSing is...well, the exact opposite (unless there's only one enemy left).
Spirits provide a better meat wall at the cost of lower spiking ability. Compared to Spiritway, Discord has a pretty weak meat wall and player with SS kind of makes up for that.

I ran SoS + Discord for a while. It was decent. Although in the end I still prefer Spiritway. Because abusing Spirits > abusing Discord and you are not fully abusing Spirits when running SS+Discord gimmick.
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Old Apr 22, 2010, 08:04 PM // 20:04   #37
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Well, I ran SoS + Discord (change Aura of the lich by Discord) + ST + Discord Heal (change the elite by discord and put a summon minion skill) and I'm very happy with the combination ^^.
With the exception of the ST hero, all others can do damage and run builds very well at the moment...
Builds:
SoS = OACjAqiMJSVT+glTfTXTQTOT0gA
Discord MM = OANEUshd9JFzoAWFgGUPEQY0M9B
Discord Healer = OAhjUoGYIPxsja0UaOMHnVvLGA
ST = OACjAyiDJPOTsp17xFOhmg/LGA

For problems with the combination ST+Bomber, try read (http://www.guildwarsguru.com/forum/s...55#post5118355).
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